Upon exiting the Drift in Azlanti Star Empire space, the PCs meet a merchant, learn of a lawless outpost, and get targeted by some unwelcoming creatures.
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Read MoreUpon exiting the Drift in Azlanti Star Empire space, the PCs meet a merchant, learn of a lawless outpost, and get targeted by some unwelcoming creatures.
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Read MoreThe Indefatigable enters the Drift for the first time in the campaign, running into a field of derelict starships, dealing with internal malfunctions, and attempting to eject unwanted guests.
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Read MoreThe crew of the Indefatigable chose wisely to upgrade shields on their starship, ensuring they had a tactical advantage during the high-altitude battle over Madelon's Landing. Was it enough?
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Read MoreOnboard the Royal Venture, the crew of the Indefatigable are pinned down by Lieutenant Sharu and two Azlanti soldiers. How many will fall before all hope is lost?
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Read MoreThe crew continues to make their way through the Royal Venture melting a vicious robot and successfully defeating three guards with a single smoke grenade before coming face to face with their foe.
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Read MoreFollowing the successful liberation of Madelon's Landing, the crew makes their way to the crash site of the Royal Venture in hopes of finding the Azlanti Commander and - more importantly - the location of Cedona-17.
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Read MoreThe PCs begin the final assault on the Azlanti occupation of Madelon's Landing at the garrison, where a misstep and a lack of healing items begin to make the situation look dire for at least one crew member.
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Read MoreThe crew meets the remainder of the resistance, cleans up some loose ends, and strategizes on how best to approach the Garrison, which may or may not include Jellik Fulson, a Hovertrike, and a bit of luck.
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Read MoreThe Azlanti's search for the crew of the Indefatigable is heating up due to their recent mission successes and several members of the resistance attempt some ill-advised heroics.
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Read MoreThe PCs meet with Aibretta Fulson, the head of the resistance to the Azlanti occupation on Nakondis, and construct a plan to weaken their presence and attack the Garrison while meeting some new friends along the way. A restraining order, a PC blasted out of a tree, and a cemetery makes the situation that much more dangerous.
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