Following their arrival back at Outpost Zed, the crew of the Indefatigable get Cedona to a doctor while enjoying some much-needed respite in Hassachir's relaxation suite. However, after being rudely awakened by an explosion and a giant mechanical robot, something seems amiss.
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The crew of the Indefatigable works their way through the final hallway of Gulta Prison, gets to their starship, and exits the dock. The only thing between the Indefatigable and the Drift is a few minutes to get the engines engaged and the now-activated emplacements that encircle the iris of the prison.
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Following the rescue of Ceona-17 and a quick trip to the medbay for supplies, the crew makes their way back down the central hallway of the prison, hoping that they can get out before guard reinforcements arrive.
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The crew continues with their plan to use an ally's distraction to make their way into the slave cells, eventually leading them into an older part of the prison where the warden is currently keeping watch over a friendly-looking android.
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A set of guards, a sonic debilitator, and a more than troublesome computer nearly halt the PCs plan, but a new ally may provide cover while they desperately search for Cedona-17.
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After the plan meets several dead ends, the crew doubles back to try a new strategy - disguising the Ysoki as prisoners and taking their chances without their gear.
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The crew of the Indefatigable - currently disguised as the Relic - make their way to the prison moon of Gulta with an underprepared plan, a few thrown-together disguises, and news from the Pact Worlds.
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The hijack crew sprints to the front of the Relic in an effort to stop any distress calls from leaving the communications array. The crew of engineers is easy enough to deal with, but a few incorrect lines of code initiates something in the cargo frame.
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Following a discussion with Hassachir and some glowing crystalline pirates, the crew comes up with a dozen different plans to lure an Azlanti starship to Outpost Zed. Of course, none of the plans end up being the one they enact.
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The PC's deal with a problem for a new friend, meet some of the station's residents (but have a hard time communicating), and begin to devise a plan to get to the prison moon of Gulta.
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